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1. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
Maken Tosch wrote: A powerful alternative is to borrow a few things from Eve Online. So far, Eve has a very intuitive UI that provides all the tools needed for a fresh new player to survive the wild west we call New Eden. Let's look at a few ex...
- by Dubya Guy - at 2015.01.05 19:29:00
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2. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I disagree. I'm not proud to say I've been in a few proto stomp squads back in AE's glory days. There was never coordination in pub matches unless we went up against another stomp squad. We were just 6 good, well equippe...
- by Dubya Guy - at 2015.01.05 18:21:00
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3. For DUST or Legion to succeed... - in Feedback/Requests [original thread]
Atiim wrote: I believe that there needs to be a que for players in squads, and a que for solo players*. The que for players in squads would fill each team with 3 squads of 6, all re-arranged according to Mu scores. Soloers would be in a match w...
- by Dubya Guy - at 2015.01.05 13:50:00
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4. [Idea] Improve NPE through Communication Level Game Modes - in Feedback/Requests [original thread]
There has been renewed interest in this topic, so I would like to bring this up again, and hopefully get more input...
- by Dubya Guy - at 2015.01.05 13:15:00
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5. Squad Sizes need reworking. - in Feedback/Requests [original thread]
Sir Dukey wrote: Currently, the #1 reason stomping happens is due to the fact that unorganized players on one side fight a full squad of 6 on comms working together. Proto might be the second reason but lets try to fix the first one. YES! ...
- by Dubya Guy - at 2015.01.05 13:11:00
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6. Meta Level lockout needs to be a high priority feature. - in Feedback/Requests [original thread]
Duke Noobiam wrote: Dubya Guy wrote: In my opinion, what most people describe as "proto stomping" has less to do with differences in gear, or even experience, than with differences in coordination and communication levels. Any effort which ...
- by Dubya Guy - at 2015.01.02 20:54:00
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7. Meta Level lockout needs to be a high priority feature. - in Feedback/Requests [original thread]
In my opinion, what most people describe as "proto stomping" has less to do with differences in gear, or even experience, than with differences in coordination and communication levels. Any effort which improves new players' coordination and comm...
- by Dubya Guy - at 2015.01.02 19:22:00
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8. [Request] Stasis-injector - in Feedback/Requests [original thread]
+1 Oh, this is so cool and creative! So much potential!
- by Dubya Guy - at 2015.01.02 18:44:00
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9. Type I and II Logistics - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. How about this twist in the other direction : Type I - (Current) Light Weapon ...
- by Dubya Guy - at 2015.01.02 18:41:00
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10. Training II - in Feedback/Requests [original thread]
Great original thread, and super idea. You should post this on the new Roadmap 2015 sticky and tie it to all of the talk about districts and empowering corps. If your corp owns a district, they can have training battles, and those battles would t...
- by Dubya Guy - at 2014.12.30 17:35:00
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11. Changing delay - in Feedback/Requests [original thread]
TheEnd762 wrote: You mean the declaok delay when switching back to a weapon that currently effects ALL equipment? It certainly complicates the decision of this dedicated Logi when to use his weapon. Do I keep repping my squadmate to the last...
- by Dubya Guy - at 2014.12.30 16:36:00
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12. MORE MAX DROP SUIT FITS - in Feedback/Requests [original thread]
james jared wrote: Dubya Guy wrote: I have heard that one reason Lag is more prevalent in PCs is because since they typically include more highly experienced players, each has max or near max # of fits, which all have to stay loaded during t...
- by Dubya Guy - at 2014.12.29 20:42:00
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13. MORE MAX DROP SUIT FITS - in Feedback/Requests [original thread]
I have heard that one reason Lag is more prevalent in PCs is because since they typically include more highly experienced players, each has max or near max # of fits, which all have to stay loaded during the battle. Is this true Does # of fits c...
- by Dubya Guy - at 2014.12.29 20:10:00
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14. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati wrote: ZDub 303 wrote: ... Here is a spitball idea though, something to consider at the very least? 1. Create two new tiers of items. -The first is 'Specialist' which already exists in a limited fashion. This is proto stats a...
- by Dubya Guy - at 2014.12.29 17:41:00
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15. Tiericide pros/cons. Discussion, not a call to arms. - in Feedback/Requests [original thread]
Breakin, I would appreciate seeing your definition of "Tiericide" added to the OP.
- by Dubya Guy - at 2014.12.29 15:43:00
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16. L1 & R1 for Dual Repair Tools - in Feedback/Requests [original thread]
I may be a minority dissenting voice here. I absolutely agree that a way to turn off one beam without the other would be very helpful. However, I already get cramps in one hand holding R1 down all the time. I'd rather not HAVE to hold down both b...
- by Dubya Guy - at 2014.12.23 18:59:00
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17. [Suggestion] Reimbursement for winning a match - in Feedback/Requests [original thread]
This should be technically possible since (correct me if I am wrong) spent gear is not "permanently" deducted from your account until after the battle. Evidence that you lose nothing if you are in battle when server downtime hits. So the data abou...
- by Dubya Guy - at 2014.12.22 18:25:00
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18. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
I would invest 1M skill points and 10M ISK to have my rep tools deliver shimmering golden beams of healing
- by Dubya Guy - at 2014.12.21 11:17:00
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19. Daily Mission: Join a Acadamy battle as a "drill instructor&quo... - in Feedback/Requests [original thread]
Multi +1 A fantastic idea. Making it a daily mission should be sufficient reward. I see no reason to even give payouts for it.
- by Dubya Guy - at 2014.12.19 19:28:00
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20. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
How about non-battle-bonus features for the battle-tested pro who has everything: Add skill levels to specially-colored gear. Level Gǣ6Gǥ gives one-tone options, level Gǣ7Gǥ gives two-tone. Imagine working to get to level 7 in your suit of c...
- by Dubya Guy - at 2014.12.19 18:43:00
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